There's no detail on how big these chunks might be, too, or what happens if you have a criminally slow internet connection. What sort of constraints? Well, downloading individual levels for a linear shooter like Killzone: Shadow Fall would logically be easier than downloading the entire map of an open world game, and may allow you to start playing earlier. As you can probably tell from the footage, Killzone Shadow Fall multiplayer outputs at a native 1080p, rendering uncapped but always targeting 60 FPS. "There are some technical constraints goals related to this feature," CD Projekt boss Adam Badowski told Eurogamer, "but nothing extraordinary." The video you just saw has been captured from a multiplayer match on The Park, which is situated firmly behind enemy lines near the Visari tribute statue. The Witcher developer CD Projekt Red also previously discussed the feature's inclusion for the PlayStation 4 version of The Witcher 3: Wild Hunt. "You're going to download a chunk of the game, get the menu and first level, and while you're playing the first level we can start downloading the second in the background," Killzone developer Guerrilla's technical director Michiel van der Leeuw explained in a new developer diary (thanks, OPM). Note that download size increases with every update and patch to the game. Sony previously mentioned that you'll be able to play PlayStation 4 games while they're downloading, but this is the first time we've heard more specific details on how little you'll need to have on your hard drive. Download the digital copy of Killzone: Shadow Fall and you'll be able to start playing the game as soon as its first level and main menu are downloaded.
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